BAITAPHISH / ARCADE LABSBack to Arcade

Credits & licenses

Built with OpenNetBattle and contributions from its community. Here are the credits, software licenses, and source behind Arcade Labs.

Game engine

OpenNetBattle, distributed under GNU GPLv3. The browser release includes the modified engine source.

Arcade Labs

BaitaPhish's browser integration, security-themed chips, and adapted training scenarios build on the existing engine and community content.

Character art & effects

Existing donor contributions, including Keristero's packages, are credited in the asset reconciliation and source manifests. OpenNetBattle's intro also acknowledges Capcom IP.

Open-source dependencies

SFML, Swoosh, Lua, Poco, Emscripten, FreeType, Ogg, Vorbis, and embedded components retain their applicable copyright and license notices.

Download corresponding sourceRead release notices

Software licenses

Asset provenance & rights

Owner instructed deployment of the current candidate; documented rights questions remain unresolved.

The upstream repository-level GPL is relevant evidence for shared resources; individual PNG license files are not required. The asset reconciliation describes unresolved distribution questions and must not be read as asset clearance or a permission grant.

Existing donor content is attributed in source manifests and the per-file reconciliation. No six-boss expansion is included.

Read the full asset reconciliation · Download the per-file findings

Asset distribution questions remain unresolved; the provenance section above retains the documented findings.

Build and source details

This presentation update retains the accepted engine and gameplay files. The source archive also includes the updated entry page, credits page, and presentation-packaging script.

BaitaPhish Arcade Labs — source and notices

Owner instructed deployment of the current candidate; documented rights questions remain unresolved.

Engine: OpenNetBattle, GPL-3.0, repository revision 46c10c03a6def6344827b44fa2c6d447e17d4970 (local compatibility history). Original pinned upstream d8dce1a1225a16c7a941bcf7cfb88233f9b878e8.
Project base revision 15d09af70da31434cede831880c2e2d2a09c5c08 plus the source snapshot identified by source-files.json in the accompanying archive. The base revision alone does not identify the modified project.

The corresponding-source archive contains the modified browser backend and engine mirrors, Lua game content, build scripts, original engine/SFML/Swoosh source, the Lua/Poco source inputs, and the actual Emscripten port source inputs (FreeType/Ogg/Vorbis/zlib). Applicable source copyright and license notices are retained. The runtime uses Emscripten 4.0.15; its toolchain is available at https://github.com/emscripten-core/emscripten/tree/4.0.15 .

OpenNetBattle is provided without warranty, under its included GPL-3.0 terms. SFML uses the zlib/png license; Swoosh and Lua retain their included notices; Poco uses the Boost Software License; Ogg and Vorbis retain their BSD-style notices; FreeType uses its included FreeType license notice. Additional embedded headers retain their original notices in corresponding source.

The upstream repository-level GPL is relevant evidence for shared resources; individual PNG license files are not required. The ONB intro also acknowledges Capcom IP. The asset reconciliation describes unresolved distribution questions and must not be read as asset clearance or a permission grant. Existing donor content is attributed in the source manifests and per-file reconciliation. No six-boss expansion is included.